I have just returned to University after the christmas break, and I am now finishing up last semester's projects. The theme park scene is now complete, and a full demo video has been created, and can be viewed below.
I am happy with how the scene has come together, although there are a lot of more advanced graphics programming concepts I now wish to explore much further. The most prominent of which is tessellation of surfaces in order to achieve better lighting effects. However, from here I wish to move away from the now deprecated fixed function pipeline and begin to explore more modern OpenGL, now that I have a grasp of some basic 3D programming techniques.
I am happy with how the scene has come together, although there are a lot of more advanced graphics programming concepts I now wish to explore much further. The most prominent of which is tessellation of surfaces in order to achieve better lighting effects. However, from here I wish to move away from the now deprecated fixed function pipeline and begin to explore more modern OpenGL, now that I have a grasp of some basic 3D programming techniques.
No comments:
Post a Comment