I've recently reached the stage in the TORCS-Adaptive project in which I need to consider implementing some more sophisticated performance measurement than simply monitoring the player/AI driver's speed. I stumbled across a rather dated but still very relevant series produced by Brian Beckman, PhD, named The Physics of Racing. There were many useful articles here, however Part 4 and Part 5 were the most relevant to this project. Part 4 of the series introduces the idea of centripetal force (centre-seeking force), and is able to produce an equation from which we can derive the maximum driving speed for a given arc radius. I won't go into the details here - those interested can see the link at the bottom of this post - but ultimately the equation derives to:
Where v is the maximum possible velocity, a is the sideways acceleration and r is the radius of the curve. Here we can see that the radius is being used almost as a scalar for the velocity - the sideways acceleration multiplied by the radius gives the maximum possible velocity. Therefore we an infer that the optimal corner arc in terms of speed alone is in fact the one with the largest possible radius. The diagram below has been adapted from the diagram shown in The Physics of Racing Part 5:
Here, w is the width of the track and W is the width of the track minus half of the car's width. When considering the optimal path we are considering the trajectory of the car's centre of mass as opposed to the paths of individual wheels. Therefore, the width of the track is slightly lower to prevent the car dragging it's wheels off the sides. The optimal path can be seen here as Line M, the line that passes through points E, Q and X. Two more sub-optimal lines that hug the sides of the track are shown for sake of example, Line o and Line i. Ro and Ri are the inner and outer radii of the curve, and also happen to be respective to the arc radius of the curves in Line o and Line i. If Ri is the radius of the curve of line i and K is the radius of Line M, it can be seen that the speed possible on Line M is far greater.
References:
Beckman, B. (1993) The Physics of Racing [online] Available at: http://phors.locost7.info/contents.htm